The Force is a powerful weapon, but its use is not far removed from the heart of its wielder. The dark side corrupts with the insatiable need for power and personal gain. It is balanced, however, by the altruistic masters of the light side, who use the power of the Force for knowledge and defense.Knowledge and Defense is a Force Pack for Star Wars: The Card Game and contains 60 new cards designed to augment your decks. Star Wars: The Card Game is a game of fastpaced combat, high stakes subterfuge, and innovative deck customization for two players.
The team helping the archaelogicts is optimistic. They spent weeks acquiring specialist knowledge and now they have finally made it to the excavation site in Egypt. How many valuable artefacts will they be able to dig out? Time is short to make discoveries. In only 2-3 years they have to acquire all the knowledge they need to carry out their excavations and find enough artefacts to fill their exhibitions.
Talisman takes you on a journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire.
As knowledge of JumpDrive spreads, an ancient race stirs, while another fl ees a world doomed by a dying sun. Th e Imperium grows in strength, provoking further resistance and the hiring of mercenaries. Can you build the most prosperous and powerful space empire in a galaxy edging towards war?This first expansion for Race for the Galaxy adds cards, a 5th player, and other ways to expand your universe.
The Heart of Glorm storybook picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Neré, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.This expansion set requires Mice and Mystics: Sorrow and Remembrance to play.
The Stewards have long guarded forbidden arcane rites in an effort to protect Terrinoth. Now, an ancient evil attempts to break the Stewards will and steal the dark knowledge they guard.Stewards of the Secret is a new Hero and Monster Collection for Descent: Journeys in the Dark.Fourteen plastic figuresfour heroes, three blood apes, three nagas, and four ferrox have been updated from the games first edition and reintroduced with new artwork and figure sculpts. Two brand-new quests further supplement your games and offer new challenges.
The hunt for forbidden knowledge goes underground into the Crazed Caverns! Explore the Midden of the Mi-Go! Dig yourself out of the Dunwich Ditch! Brave the blue light of Kn-Yan!Munchkin Cthulhu 4 Crazed Caverns adds Portals and Dungeons (first seen in Munchkin 6 Demented Dungeons) to the popular Munchkin Cthulhu game. Every new Dungeon card changes the rules, making the game even more insane! (To say nothing of the players . . .)
Choke was a regular opponent of the Freedom Five and their allies. She is frequently at the heart of troubles concerning military installations or stockpiles of weaponry. It was hardly surprising that she allied herself with the Vengeful Five when Baron Blade called. But when she was fatally wounded by K.N.Y.F.E., many believed that would be the end of Choke.However, Chokes body melded with the energy crystal used by the villain known as Deadline, granting her new knowledge and power. Chokepoint was born. Taking power from the tech of the heroes who stand in her way, Chokepoint is on a self-appointed quest to destroy and rebuild the world in her own image.
The game about early mining digging in the Ruhr region in midst 17th century.The game offers a lot of variation and replay ability as the knowledge tiles offer countless possible setups.The game is suitable for 2 to 4 players and lasts 60 to 90 minutes.The artwork will be done by Johannes Sich Haspelknecht will be published in the Masterprint Series as number 15
As the leader of an ancient civilization, explore unknown lands in order to develop your empire. Found new cities and construct buildings in order to exploit natural resources, establish trade routes. Set out to conquer barbarian villages or increase your scientific knowledge.Dont forget to maintain good standing with the Gods!Pay tribute to them by making offerings and by building fabulous temples.