The Force is a powerful weapon, but its use is not far removed from the heart of its wielder. The dark side corrupts with the insatiable need for power and personal gain. It is balanced, however, by the altruistic masters of the light side, who use the power of the Force for knowledge and defense.Knowledge and Defense is a Force Pack for Star Wars: The Card Game and contains 60 new cards designed to augment your decks. Star Wars: The Card Game is a game of fastpaced combat, high stakes subterfuge, and innovative deck customization for two players.
The team helping the archaelogicts is optimistic. They spent weeks acquiring specialist knowledge and now they have finally made it to the excavation site in Egypt. How many valuable artefacts will they be able to dig out? Time is short to make discoveries. In only 2-3 years they have to acquire all the knowledge they need to carry out their excavations and find enough artefacts to fill their exhibitions.
Data and Destiny is the fourth deluxe expansion for Android: Netrunner The Card Game, focusing on media giant NBN and three groundbreaking Runners.With its 165 cards (three copies each of fifty-five different cards), Data and Destiny explores new aspects of the info-focused megacorp NBN. In the world of Android: Netrunner, knowledge is just about everything, and no one has more or better access to the knowledge that humanity has collected and stored on the network. After all, not only does NBN boast the most pervasive data network ever imagined, it literally controls the infrastructure, media, and messages that define modern society. Accordingly, in Data and Destiny, youll find a wealth of new media-focused assets, agendas, and resources. Youll be selectively targeted by new advertisements and tagged by new ice as NBN launches the initiatives of three new divisions, each of which rolls out with a new identity card.Meanwhile, even as Data and Destiny lends new strength to NBNs efforts to shape the world in which we live, it unleashes chaos upon that world in the form of three new Runners. One is a network security officer sent to hack servers with the full blessings of Globalsec. One is a bioroid mysteriously set free from the Third Directive. One is a mysterious and predatory presence on the net, devouring all that it encounters. Each represents a unique take on the Runners experience and, more than that, each introduces a new Runner mini-faction, so that for the first time since the Core Set, Data and Destiny explores brand new Runner paradigms.
Talisman takes you on a journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire.
A dystopian cityscape awaits your leadership as you make strategic choices to construct markets, enhance allegiances, and expand control in this thematic dice worker-placement game.In Euphoria, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.Euphoria is a worker-placement game where dice are your workers. The number on each die represents a workers knowledgethat is, their level of awareness that theyre in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your workers gets too high, one of them might desert you.You also have 2 elite recruit cards at your disposal. One has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the gameor by letting other players unwittingly reach those milestones for you.layout5Euphoria Board ArtYour path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifactsespecially matching pairsand are willing to give you tracts of land in exchange for them.Three distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?
As knowledge of JumpDrive spreads, an ancient race stirs, while another fl ees a world doomed by a dying sun. Th e Imperium grows in strength, provoking further resistance and the hiring of mercenaries. Can you build the most prosperous and powerful space empire in a galaxy edging towards war?This first expansion for Race for the Galaxy adds cards, a 5th player, and other ways to expand your universe.
What year was Close Encounters first in theaters?What state gets the most snow each year?How many albums has Madonna sold?Its likely that you dont know any of these facts. But you might have a rough idea, and thats good enough, because America is a party game where being close counts. And if you have absolutely no idea what the answer is? Take advantage of your friends who do know. And if you realize that no one (including you) seems to know what the answer is, you can bet against everyone!In America, each player uses their knowledge of pop culture, food, products, games, sports, and the history of America to get more points than their opponents. And if your opponents know something that you dont, you can leverage their knowledge to your advantage, scoring more than them with clever play. The cards have full color clues to help you, as well as interesting factoids for every question in the game. With almost 1000 questions covering more than 300 topics, America will be a favorite for family and friends for a long time!America is designed by Ted Alspach (Castles of Mad King Ludwig, One Night Ultimate Werewolf, Suburbia) and Friedemann Friese (Power Grid, Terra, Fauna).
As the leader of an ancient civilization, explore unknown lands in order to develop your empire. Found new cities and construct buildings in order to exploit natural resources, establish trade routes. Set out to conquer barbarian villages or increase your scientific knowledge.Dont forget to maintain good standing with the Gods!Pay tribute to them by making offerings and by building fabulous temples.
The game about early mining digging in the Ruhr region in midst 17th century.The game offers a lot of variation and replay ability as the knowledge tiles offer countless possible setups.The game is suitable for 2 to 4 players and lasts 60 to 90 minutes.The artwork will be done by Johannes Sich Haspelknecht will be published in the Masterprint Series as number 15
The hunt for forbidden knowledge goes underground into the Crazed Caverns! Explore the Midden of the Mi-Go! Dig yourself out of the Dunwich Ditch! Brave the blue light of Kn-Yan!Munchkin Cthulhu 4 Crazed Caverns adds Portals and Dungeons (first seen in Munchkin 6 Demented Dungeons) to the popular Munchkin Cthulhu game. Every new Dungeon card changes the rules, making the game even more insane! (To say nothing of the players . . .)