The Stewards have long guarded forbidden arcane rites in an effort to protect Terrinoth. Now, an ancient evil attempts to break the Stewards will and steal the dark knowledge they guard.Stewards of the Secret is a new Hero and Monster Collection for Descent: Journeys in the Dark.Fourteen plastic figuresfour heroes, three blood apes, three nagas, and four ferrox have been updated from the games first edition and reintroduced with new artwork and figure sculpts. Two brand-new quests further supplement your games and offer new challenges.
What year was Close Encounters first in theaters?What state gets the most snow each year?How many albums has Madonna sold?Its likely that you dont know any of these facts. But you might have a rough idea, and thats good enough, because America is a party game where being close counts. And if you have absolutely no idea what the answer is? Take advantage of your friends who do know. And if you realize that no one (including you) seems to know what the answer is, you can bet against everyone!In America, each player uses their knowledge of pop culture, food, products, games, sports, and the history of America to get more points than their opponents. And if your opponents know something that you dont, you can leverage their knowledge to your advantage, scoring more than them with clever play. The cards have full color clues to help you, as well as interesting factoids for every question in the game. With almost 1000 questions covering more than 300 topics, America will be a favorite for family and friends for a long time!America is designed by Ted Alspach (Castles of Mad King Ludwig, One Night Ultimate Werewolf, Suburbia) and Friedemann Friese (Power Grid, Terra, Fauna).
Sensors and radars scanning deep space detect a mysterious spaceship. Its callsign does not match any known frequencies, which suggests that the ship may be a wreck of an ancient civilization. Scientists suspect presence of miracles of millennia-old technology more than proper tools to tip the delicate balance of power and guarantee domination in the whole universe!The Galactic Council of Elders decides that the wreck will be explored by a group comprised of representatives of different races. Vessels of all types full of scientists and explorers start towards the ship. Their crews have only one goal to plunder as much data as possible and secure technologies for their races. The chase for knowledge has finally begun!Andromeda is a science-fiction strategic boardgame for 2-4 players. All players become leaders of space races. Each of them explores a spaceship belonging to an ancient civilization, trying to secure long-forgotten data that might help his race in dominating the universe. In order to succeed, players must search new rooms and fulfill available missions that bring them the domination over the ship. However, the competition is fierce, so everyone must act quickly! The key to victory lies in a wise management of available commands and a skillful use of all discovered technologies.The game utilizes the innovative mechanics called I split, you choose, with players choosing which actions will be available to them. A thoughtful division of actions and a smart approach to their assignment to players will lead to the victory of your race! Outsmart your rivals, control the ship and ensure that all technologies hidden on Andromeda will fall into your hands!
Aliases: Aminia TwainAge: 31Height: 5 4Weight: 130Hair Color: Mousey BrownEye Color: HazelBirthplace: Kansas CityPower Source: Multi-dimensional Resurrection, In-depth knowledge of heroesFirst Appearance: Freedom Five Annual #3They. . . didn´t save me.´´The darkness closed in around her, pressing, crushing, choking. Aminia felt blind panic, like shadowed hands squeezing her desperately thudding heart up again her ribs and then-- nothing. Darkness. Silence. And one thought: ´´They didn´t save me.´´Suddenly, the light hit her eyelids with searing brightness as she snapped into life with a jolt. She gasped for air. ´´Ms. Twain? Are you alright?´´ Dr. Stinson asked quickly.´´Hiccups?´´ Mr. Parsons asked in his usual, genial manner. She felt her stomach churn - how did she ever find that phony charisma so charming? She smiled weakly and nodded, feigning another hiccup, before excusing herself from the meeting for a cup of water. Shutting the door behind her, she melted, stunned, on the other side of the wall. The meeting continued on within the room behind her - they didn´t even notice her absence.What happened? Her eyes darted around the familiar headquarters of the Freedom Five, but not everything seemed like how she´d left it. Things were different. She was different. She had died. The darkness had lifted to unveil a changed world. Or perhaps, perhaps only she had changed? She went to the sink to fill the ´´World´s Finest Assistant´´ mug Dr. Stinson gave her three years before they let her die. This one´s handle had yet to crack.This world was most definitely different than the one she left, but no difference cast such a stark contrast as the difference she felt inside. No longer was she the devoted, sheepish secretary who alerted the Freedom Five to where trouble emerged, who placed orders for Tachyon´s many pairs of new footwear, who copied memos from the President, who washed sweaty spandex uniforms. Now, she was awake.Aminia straightened up her jacket and opened the door to return to the job she perfected in her previous life. No longer would she skip date night to remove every fleck of red dust from their precious equipment. Nor would she lose sleep worrying about the calls she would make to loved ones with bad news after a battle. For never again would she shed a tear for the Freedom Five. No. For now, all she heard amid the cheer of the grateful crowds and the praise of the adoring public was that one final thought. They had a choice - me, their devoted servant, who gave EVERYTHING . . . or five total strangers.´´They didn´t save me.´´´´Can they save themselves?´´´´