• Passend für Geräte bis zu 15,6 zoll • Strapazierfähiges Polyestergewebe mit Fischgrätmuster • Atmungsaktive Rückenpolsterung mit Mesh-Einsätzen • Abmessungen: H 43 x B 33 x T 14 cm KNOMO = Knowledge + Mobility, mit Fokus auf durchdachtem Design!
Knowledge Discovery, Knowledge Engineering and Knowledge Management:Third International Joint Conference, IC3K 2011, Paris, France, October 26-29, 2011. Revised Selected Papers. Auflage 2013
Dimensions of Knowledge: Facets for Knowledge Organization:Knowledge Organization Research Group, School of Information Studies, University of Wisconsin-Milwaukee
What is epistemology or ´´the theory of knowledge?´´ What is it really about? Why does it matter? What makes theorizing about knowledge ´´philosophical?´´ Why do some philosophers argue that epistemology--perhaps even philosophy itself--is dead? In this succinct, exciting, and original introduction to epistemology, Michael Williams explains and criticizes philosophical theories of the nature, limits, methods, possibility, and value of knowing. A coherent and progressive text, Problems of Knowledge covers both traditional and contemporary approaches to the subject, including foundationalism, the coherence theory, and ´´naturalistic´´ theories. As an alternative to these perspectives, Williams defends his own distinctive contextualist approach. Problems of Knowledge provides clear and engaging explanations of the theory of knowledge and why it matters, offering an excellent foundation for students in introductory epistemology courses.
Transform your view of history with this groundbreaking visual encyclopedia of the events of the past. From the disciplined armies of ancient Rome and the lives of ferocious samurai warriors to World War II and today´s eco-friendly innovations, historical events are visualized in incredible detail, providing a fascinating introduction to the world through time. You´ll find yourself transported into the past through engaging explanations, incredible illustrations, phenomenal photographs, and jaw-dropping computer-generated images. This new book in the Knowledge Encyclopedia series will inspire young readers with its vivid depictions of history and its comprehensive and authoritative information on a huge range of topics. Highly detailed CGI images bring subjects to life, allowing readers to peer inside ancient buildings, marvel at elaborate outfits, and become transported into the battles of history. Journey through history from our earliest ancestors right up to the world we live in today.
Just in time for the death of the print industry as we know it comes the final book ever published, and the only one readers will ever need: ´´The Onion´´´s compendium of all things known. Replete with an astonishing assemblage of facts, illustrations, maps, charts, threats, blood, and additional fees to edify even the most simple-minded book-buyer.
Michel Foucault has become famous for a series of books that have permanently altered our understanding of many institutions of Western society. He analyzed mental institutions in the remarkable Madness and Civilization; hospitals in The Birth of the Clinic; prisons in Discipline and Punish; and schools and families in The History of Sexuality. But the general reader as well as the specialist is apt to miss the consistent purposes that lay behind these difficult individual studies, thus losing sight of the broad social vision and political aims that unified them. Now, in this superb set of essays and interviews, Foucault has provided a much-needed guide to Foucault. These pieces, ranging over the entire spectrum of his concerns, enabled Foucault, in his most intimate and accessible voice, to interpret the conclusions of his research in each area and to demonstrate the contribution of each to the magnificent -- and terrifying -- portrait of society that he was patiently compiling. For, as Foucault shows, what he was always describing was the nature of power in society; not the conventional treatment of power that concentrates on powerful individuals and repressive institutions, but the much more pervasive and insidious mechanisms by which power ´´reaches into the very grain of individuals, touches their bodies and inserts itself into their actions and attitudes, their discourses, learning processes and everyday lives´´ Foucault´s investigations of prisons, schools, barracks, hospitals, factories, cities, lodgings, families, and other organized forms of social life are each a segment of one of the most astonishing intellectual enterprises of all time -- and, as this book proves, one which possesses profound implications for understanding the social control of our bodies and our minds.
Madness, sexuality, power, knowledge-are these facts of life or simply parts of speech? In a series of works of astonishing brilliance, historian Michel Foucault excavated the hidden assumptions that govern the way we live and the way we think. The Archaeology of Knowledge begins at the level of ´´things aid´´ and moves quickly to illuminate the connections between knowledge, language, and action in a style at once profound and personal. A summing up of Foucault´s own methodological assumptions, this book is also a first step toward a genealogy of the way we live now. Challenging, at times infuriating, it is an absolutely indispensable guide to one of the most innovative thinkers of our time.
Allgemein Produkt-Name , Wissen ist Macht, Downloadplattform , PlayLink, Plattform , PlayStation 4, Kompatibilität , PlayStation 4, Spielbeschreibung Spielbeschreibung , Die PlayLink-Reihe bietet eine überraschend neue Art zu spielen indem das Smartphone (oder Tablet), Fernseher und die PlayStation 4 miteinander verbunden werden, um mehr Personen Zugang zum Gaming zu ermöglichen. Knowledge Is Power! Raten Sie sich bis an die Spitze! Zeigen Sie Ihr ganzes Wissen, das in den tiefen Ihres Gehirns schlummert, um in dieser schillernden Gameshow zu brillieren. Die schnellste Antwort erhält die meisten Punkte natürlich nur, wenn sie richtig ist sprich der schnellste Finger gewinnt, Spielgenre , Denk- und Geschicklichkeitsspiele, Spielmodus , offline, Anzahl Spieler (offline) , bis zu 6, USK-Freigabe , ohne Altersbeschränkung, Sprachausgabe (Sprache) , Deutsch, Anleitung (Sprache) , Deutsch, Textausgabe (Sprache) , Deutsch, Systemanforderungen Zubehör (erforderlich) , Dualshock Controller, Internetverbindung , nicht erforderlich, Hinweise Artikelhinweis , Dieser Artikel wird in einer versiegelten Verpackung an Sie geliefert. Bitte beachten Sie, dass Ihr Widerrufsrecht erlischt, wenn Sie die Versiegelung nach Erhalt des Artikels entfernen.,
From Knowledge Intensive CAD to Knowledge Intensive Engineering:IFIP TC5 WG5. 2. Fourth Workshop on Knowledge Intensive CAD May 22-24, 2000, Parma, Italy. 2002. Auflage
Today, we live and do business in a world where society gathers knowledge faster than it gathers wisdom. It is a world of continuous revolution and change. Those who manage to find structure and exploit the power of ´Wild Knowledge´ -- ie, the untamed data, learnings and experiences that flourish in our lives and minds -- will come out the winners. This book presents a radical way of doing this.
In a globalised society, dance is gaining in importance as a means of conveying body knowledge: It is perceived as an art form in itself, is fostered and cultivated within the bounds of cultural and educational policy, and is increasingly becoming the subject of research. Dance is in motion all over the world, and with it the knowledge that it holds. But what does body knowledge in motion constitute, how is it produced, how can it be researched and conveyed? Renowned choreographers, dancers, theorists and pedagogues describe the unique potential of dance as an archive and medium as well as its significance at the interface between art and science.Contributors are, among others, Gabriele Brandstetter, Dieter Heitkamp, Royston Maldoom and Meg Stuart.